Camera Tracker For Ae Mac


Mocha Pro 2020.5 is here. Mocha is the world’s most powerful planar tracking tool for VFX and post-production. Featuring GPU-accelerated tracking and object removal, advanced masking with edge-snapping, stabilization, lens calibration, 3D camera solver, stereo 360/VR support, and more. During the explosion, the cameraman dives for cover behind the concrete barrier and the camera's movement is all over the place. Notice that the individual frames of the footage are extremely blurry and there are no features, no distinguishable shapes for the tracker to lock on to.Even if an accidental feature was found, the camera's movement is so fast that the feature jumps around the screen. How to use the Camera Tracker: Explained Once your footage is uploaded to your timeline, and you're ready to start tracking, navigate to the top of After Effects and click the Window menu. Then, scroll down, and click Tracker. Tracking Footage in After Effects.

Adobe After Effects is one of the most popular video editing platforms on the market. Whether you are a home movie producer or a prospective director, you can use lots of tools to make your videos perfect.

One of the most useful effects you can use is the 3D Camera Tracker in motion effects. It can help you save time when it comes to tracking and tracing objects in scenes with a moving camera. Here are some tips and tricks for how to use it and how to start your filmmaking.

How to Use 3D Camera Tracker in After Effects

The process of using 3D Camera Tracker is actually not that difficult.

first You start by choosing the layer you need. It may be a title or the location of a shot or other stock. From here you can simply find Track Camera in the animation menu or by right-clicking on the layer.

2nd Then, After Effects analyzes the clip to position the layer correctly. Fortunately, this is a background process so you can continue working with the rest of your movie while this is happening.

3rd You can keep up with the development of the clip analysis in the panel Effects Control where you will see a percentage as well as a frame counter.

This may take a hot minute, but it will give you time to grab some lunch or check out the rest of your movie crew.

4th After Effects will work to resolve the camera movement when the analysis is complete. It works to match the camera's motion with reverse technology before turning the control back to you. When the camera solution is ready, it is time for you to choose your effect and start composing. This is the part you've pretty much been waiting for since it means you can complete your effect.

3D Camera Tracker works to match camera movement with reverse technology.

5th You see multicolored tracking points across the entire screen. These trackers each indicate a point that can be used to determine the ground and place your impact. Now select a group of tracking points and right-click to open the menu. Choose from here Set ground plane and origin . This causes a bullseye to show up and show where the plane is. After creating the plane, select Create Text and Camera .

There are other options including Create Massive and Camera, Create Zero and Camera and create multiples of these, but for the sake of simplicity, we 'Focus on the text. This creates a text bit that you can edit and place if you want. need to rotate your text, select the layer in the timeline and press R. to open properties.

You can add as many other layers and elements to the scene as you want, you only need to select at least three tracking points. your layers must be in the same position, you must hold down the Shift key while making choices, and also make sure that the 3D Layer switch is on, otherwise your elements will not move with the camera. [19659005] What else can I do with After Effects?

Now you know how to use 3D Camera Tracker in After Effects, but there is so much more to master this software because you can't make a movie with slow rotating images and h 3D words, right? Didn't think so, Scorsese. A little training and hands-on training can go a long way in the film industry and get you to produce your own movies quickly.

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In our last motion-tracking tutorial, we showed you how to use the traditional Point Tracker in After Effects. This is very useful if you want to track scaling and rotating movements, or movements that go left and right or up and down. But if you have footage that has perspective and parallax changes, then the Point Tracker simply won’t cut it. The good thing is, After Effects comes with its own 3D Tracker, which is really good for these types of shots.

Related PostMotion Tracking in After Effects: How to Use the Point TrackerCamera Tracker For Ae Mac

Camera Tracker For Ae Macbook

Here’s an aerial view of Herod’s Roman fortress in Masada, Israel, filmed by Pond5 artist jpworthingtonmedia. I want to put an element on top of the plateau, but as you can see, there’s a lot of perspective change, since the camera is flying around the fortress.

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To use the 3D Camera Tracker, simply select the layer you want to track, then choose “Track Camera” on the animation menu or by right-clicking on the layer itself.

This applies the 3D Camera Tracker on the layer and will start analyzing the clip. The amount of time for the analysis to finish depends on the length, frame rate, and resolution of your video. However, this is a background process, so you can still work on your other composition while the analysis is running.

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You can check the progress of the analysis in the Effect Control panel:

When the analysis is done, After Effects will solve the camera movement, which basically means that it’s trying to reverse-engineer the original camera used in the scene. It will try its best to match the focal length and how the camera moves.

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When camera solving is done, select the effect, and you’ll see that there are lots of multicolored tracking points scattered all over your scene. Each of these trackers is attached to a part of your scene and can be used in compositing.

Define the Ground Plane and Origin by selecting a set of tracking points. This will cause the bullseye target to appear, showing where the plane will be, based on the selection. Right-click and choose “Set Ground Plane and Origin.”

AE’s origin is set to 960, 540, 0. By defining a Ground Plane and Origin, you’ll make the Z-plane of the scene 0,0,0 for all X, Y, and Z axes. This helps a lot when you work with 3D programs, because their coordinate system is also 0,0,0.

After setting the Ground Plane and Origin, right-click on the bullseye and choose “Create Text and Camera.”

After Effects will create a camera that matches the original camera move of the scene and a new text layer. Note that you’re not limited to only text — you can create other things based on the list that shows up when you right-click on the bullseye. For this tutorial, however, we’ll be sticking to text to keep everything simple.

First, we need to adjust the text, because it’s lying down. Select the text layer in the timeline and press R to show the rotation properties. Change the value of the X-axis to 90 degrees.

Check your track by doing a RAM preview. Here’s what I have so far. You can see that the text is perfectly attached to the ground:

If you want to add other elements into the scene, you just need to select a group of at least three trackers in an area, right-click, and choose either Text, Solid, or Null. You can choose Null or Solid and parent elements to it. Press Shift while parenting layers so that AE places the layer in the exact same position as your Null or Solid.

For illustration purposes, I chose to add three more solid layers in different areas of the scene. You can see that all of them are perfectly tracked:

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When adding new layers to the composition, make sure that you turn on the 3D Layer switch. Otherwise, it won’t move with the camera.

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Here’s an example of the scene with a cruise ship composited on to it. (The 3D model is by Pond5 artists WarlockBrothers.) Compositing the ship is beyond the scope of this tutorial, so I won’t be covering it this time, but we’ll get there eventually!

That’s the basics of applying the 3D Camera Tracker and using the data from it. And as you can see, it’s relatively simple and easy to use — and it saves you a lot of time from re-tracking different elements in your scene.

Stay tuned for more motion-graphics and AE tutorials! Anything particular you’d like to learn? Let us know in the comments!